Victory Point Race

The complete rules for playing VPR with the VV26 card set.

Rules Summary

Overview

Victory Point Race (VPR) is a competitive card game for 2 or more players using the Vulnerability Vibes 2026 (VV26) card set. Each player brings 3 cards into play and takes turns activating them to attack opponents or defend themselves. The goal is to be the first player to earn 3 Victory Points (VP).

Setup

  1. Shuffle the card pool and deal 4 cards to each player
  2. Each player keeps 2 cards and discards 1 (3 cards remaining in hand)
  3. Cards are passed one at a time clockwise around the table (player on your right), and each player receives 1 card
  4. Each player now has 3 cards in play
  5. Starting VC for each card: 10

Turn Structure

  1. Roll for activations: Roll 1d4 to determine how many card activations you can make this turn
  2. Activate cards: Choose any of your 3 cards in any order and activate them (same card can activate multiple times if you have activations remaining, unless the card forbids it)
  3. Declare targets: Each activation targets an opponent's card (or your own card if defending yourself) and performs either an Attack or Defend action
  4. End turn: Pass to the next player

Win Conditions

Event VP Earned
Your card reaches 0 VC You earn 1 VP
An opponent's card reaches 35 VC That opponent earns 1 VP
First player to 3 VP Wins the game

Key Mechanics

Multiplayer Notes